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01why
Why must the frame split into a variable outer loop containing a fixed inner loop?
02why
A frame took 33 ms with a 16.67 ms step. Why loop twice instead of running one step with dt = 33 ms?
03how
Why does the accumulator carry the remainder forward instead of discarding it?
04why
Describe the spiral of death and why it is inherent rather than a bug.
05why
The step cap discards time under load, making the game run in slow motion. Why is that the right choice?
06how
Why does raising the step cap make things worse rather than better?
07why
Why does presentation interpolate between simulated states, and which earlier decision does that justify?
08how
A system samples player input and is placed in the fixed-step group. What goes wrong?
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