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m07 · Advanced Patterns · checkpoint · 5 min

Checkpoint — groups, fixed step & the spiral

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  1. 01why

    Why must the frame split into a variable outer loop containing a fixed inner loop?

  2. 02why

    A frame took 33 ms with a 16.67 ms step. Why loop twice instead of running one step with dt = 33 ms?

  3. 03how

    Why does the accumulator carry the remainder forward instead of discarding it?

  4. 04why

    Describe the spiral of death and why it is inherent rather than a bug.

  5. 05why

    The step cap discards time under load, making the game run in slow motion. Why is that the right choice?

  6. 06how

    Why does raising the step cap make things worse rather than better?

  7. 07why

    Why does presentation interpolate between simulated states, and which earlier decision does that justify?

  8. 08how

    A system samples player input and is placed in the fixed-step group. What goes wrong?

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