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01why
State the component-grouping rule this module establishes, and how it relates to Module 1's density rule.
02how
Give both arguments against storing a 4x4 matrix in LocalTransform.
03why
Why does non-uniform scale live in a separate optional component rather than in LocalTransform?
04why
What did every performance claim in Modules 1 through 4 depend on, and what does a parent link do to it?
05why
Why can't a clever chunk layout remove the top-down ordering constraint?
06how
Within a single depth level, what happens to the independence property?
07how
Name the three separate costs a hierarchy imposes and when each is paid.
08why
Why is the relationship stored twice — Parent on the child and a Child buffer on the parent?
09why
Setting Parent and immediately reading world position gives the old position. Which earlier mechanism is this the same pattern as?
10why
Lesson 1 argues against storing a matrix. Lesson 4 stores one in LocalToWorld. Why isn't this a contradiction?
11how
Why cache the composed matrix instead of having each consumer compute it?
12why
A system writes LocalToWorld to move an entity. It works when the system runs late in the frame and does nothing when it runs early. Diagnose.
13why
Decode the full TransformUsageFlags table from one principle. What is the principle?
14howmeasure
Ten thousand entities flat versus ten thousand in chains 16 deep. What did you measure?
15why
A colleague proposes nesting a thousand props under an empty organizational root 'for tidiness'. Give the complete objection.
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