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01why
Lesson 1 argued against storing a matrix; lesson 4 stores one. Resolve the apparent contradiction.
02how
Why store the composed matrix at all rather than having consumers compute it on demand?
03why
A system writes LocalToWorld directly to place an entity. Why does this fail?
04why
Why does that same bug sometimes present as 'nothing happens' and sometimes as 'it flickers'?
05why
An entity carries LocalToWorld but no LocalTransform and no Parent. What does the transform system do with it, and why is this useful?
06how
Decode TransformUsageFlags.Dynamic in terms of this module.
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