State the argument for baking in one step: given two data models and a conversion, why must the conversion be offline?
02how
Which constraint does NOT follow from baked output being cached and shipped?
03why
Why would making conversion an ordinary C# function have made incremental re-baking undecidable?
04why
Rank these three by how they fail: an untracked baker read, a false [ReadOnly] on a job container, and a Burst no-alias violation.
05why
Why is loading a baked entity scene fundamentally different work from replaying CreateEntity calls?
06why
A designer places 40,000 static rocks. Your teammate loads them by instantiating a rock prefab 40,000 times at startup. What is wrong, in the vocabulary of this course?
07why
Why do raw component values survive serialization untouched while Entity references need a remapping pass?
08why
Derive it: instantiation needs a source entity, but a source entity in the world would be rendered and simulated. What resolves this, and why is it free?
09how
You must debug why spawned enemies are missing a component. Why does inspecting live enemies not help?
10how
Three independent reasons rule out a raw pointer for shared blob data. Which is NOT one of them?
11why
Why does position-independence — relative offsets instead of absolute addresses — matter so much for blobs?
12how
You have a 4 KB nav grid read by 10,000 agents. Give the full case against putting it in a component.
13why
Why is blob immutability the thing that makes sharing safe, rather than a restriction to work around?
14howmeasure
In a Baker, `GetEntity(TransformUsageFlags.None)` versus `TransformUsageFlags.Dynamic` on a million static props. What did you actually measure in the lab?
▸ From your lab results: the ratio capacity_transform_none ÷ capacity_transform_dynamic — how many times more entities per chunk the lean bake fits on your machine.
15why
A colleague says 'baking is just an optimization — the same game would work with runtime conversion, only slower.' What is the strongest correction?