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m05 · Baking · checkpoint · 6 min

Checkpoint — conversion & bakers

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  1. 01why

    Why can't the authoring model and the runtime model just be the same representation?

  2. 02why

    Converting GameObjects to entities at scene load is the intuitive design. Why is it wrong?

  3. 03why

    Someone proposes: convert at runtime, but cache the result so it only happens once. What has that design actually become?

  4. 04why

    Why is a Baker a class you register by type parameter rather than a function you call?

  5. 05how

    Inside a Baker, `GetComponent<Rigidbody>()` and `authoring.GetComponent<Rigidbody>()` return the same object. What is the difference?

  6. 06why

    Why does an untracked read in a Baker usually look fine in the editor and only break in a build?

  7. 07why

    An untracked baker read, a false [ReadOnly], and lying to Burst about aliasing share one structure. What is it?

  8. 08why

    Why does `GetEntity` require TransformUsageFlags instead of always adding transform components?

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