loading…0 of 8 answered
01why
Why can't the authoring model and the runtime model just be the same representation?
02why
Converting GameObjects to entities at scene load is the intuitive design. Why is it wrong?
03why
Someone proposes: convert at runtime, but cache the result so it only happens once. What has that design actually become?
04why
Why is a Baker a class you register by type parameter rather than a function you call?
05how
Inside a Baker, `GetComponent<Rigidbody>()` and `authoring.GetComponent<Rigidbody>()` return the same object. What is the difference?
06why
Why does an untracked read in a Baker usually look fine in the editor and only break in a build?
07why
An untracked baker read, a false [ReadOnly], and lying to Burst about aliasing share one structure. What is it?
08why
Why does `GetEntity` require TransformUsageFlags instead of always adding transform components?
your notes
stored in this browser · syncs when you sign in