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m04 · Jobs · checkpoint · 6 min

Checkpoint — entity jobs & dependencies

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  1. 01why

    Why is the chunk the natural unit of parallel distribution, requiring no locks between cores?

  2. 02how

    You write an IJobEntity whose Execute takes one entity's components, then call ScheduleParallel. At what granularity does it actually run?

  3. 03how

    In an IJobEntity, `ref LocalTransform transform` vs `in Velocity velocity` — what's the difference the safety system cares about?

  4. 04how

    When is dropping from IJobEntity down to IJobChunk actually justified?

  5. 05why

    A JobHandle passed into another Schedule call expresses what, and how does chaining them help?

  6. 06why

    Why does Schedule return immediately instead of running the job, and why is that essential rather than merely convenient?

  7. 07why

    The most common JOB performance mistake isn't a race (the system catches those). What is it?

  8. 08why

    How does over-completing relate to a Module 2 structural-change sync point?

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