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01why
Why does a system hold no per-entity state, with all entity state living in components instead?
02what
A system's OnUpdate is called how often, and what does it do inside that call?
03why
You choose SystemBase over ISystem to conveniently capture a managed object in your update loop. What's the hidden cost?
04why
Why is system execution order declared with UpdateBefore/UpdateAfter attributes rather than inferred from file order or creation order?
05why
A structural change cannot happen during query iteration. What is the fundamental reason?
06how
Why does batching 5,000 destroys into one ECB played at a single sync point beat 5,000 immediate structural changes?
07why
You record structural changes from a parallel job using a constant sortKey of 0 for every command. What breaks?
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