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m01 · Entities Core · checkpoint · 5 min

Checkpoint — archetypes & chunks

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  1. 01why

    An entity currently has {LocalTransform, Health}. You call AddComponent<Velocity> on it. What physically happens to the entity's data?

  2. 02why

    Why does the runtime group entities by their entire component *set* rather than by a single component type?

  3. 03why

    Your archetype's components sum to 96 bytes per entity. What ChunkCapacity will Unity report, and why?

  4. 04why

    A hot archetype carries a 128-byte component that your main loop never reads. Since SoA means the loop doesn't stride over it, what is the actual cost?

  5. 05how

    Why is 16 KB — rather than, say, 512 KB — a sensible chunk size?

  6. 06what

    What does the Entity value itself contain?

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